

Nerve of the frozen state / now frozen enemies have a 50% chance to break out of the freeze at the end of each round Habitation lv1 give access to the creature of third parties1 evolve: fixĬhanged graam’s specialization (for the same reason as tier2, and removed false death effect from creatures hit) / now graam debuffs the creature, dealing its base damage for 2 turns if the target is frozenĮxpert blood skill nerf: The Froststorm active ability gave the hero 50% to freeze all enemies whenever he dealt damage (this effect was not wanted) but I kept it and reduced it to 10% chance. The mod is fully translated into English and French, German, Czech, Polish and Russian.Ĭhanged the special damage of 3rd party creatures 2 (ice arrow) the game reads special damage instead of base damage and this confuses / now additional damage inflicted if enemies and freeze sound similar to base damage New hero and army duels, as well as challenge duels. Ī new building system with bosses and nice rewards.Ī new faction balance (still in progress) New skin for some creature or vanilla hero. Many bugs fixed with the participation of Antalyan and his wonderful UCP 1.3Īdded from the game itself or created by us.Ī new map generator, more complete than ever. You will then be asked if you want the “Xel and Temple” mod or not.Įxtra creatures: elites or champions in all castles, 2 new creatures per factionĪ neutral castle under the non-playable mercenary faction which allows the appearance of a tavernĪ neutral castle under the non-playable mercenary faction that allows a tavern to appear in which you can choose between most of the neutral creatures to build and recruit.Īn improved and more difficult AI, bringing more challenge.Ī complete debugging of the use of spells and skills by the AI. We now have an installer : you just have to click on the iso file, and follow the installation

THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! Important note : All data are now gathered (7.5 base and xel and Temple)
